M:tG card similarity search
4BR · Creature — Elemental
Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.) 5/1
Name | Mana | Type | Text |
---|---|---|---|
Crimson Acolyte | 1W | Creature — Human Cleric | Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
Sabertooth Nishoba | 4GW | Creature — Cat Beast Warrior | Trample, protection from blue and from red 5/5 |
Needle Spires | Land | Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. | |
Rootwater Matriarch | 2UU | Creature — Merfolk | {T}: Gain control of target creature for as long as that creature is enchanted. 2/3 |
Gluttonous Slug | 1B | Creature — Slug Horror | Menace Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/3 |
Genju of the Spires | R | Enchantment — Aura | Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. |
Wildfire Awakener | X1RW | Creature — Human Wizard | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." 3/2 |
Cetavolver | 1U | Creature — Volver | Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. 1/1 |
Sandbar Crocodile | 4U | Creature — Crocodile | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 6/5 |
Hussar Patrol | 2WU | Creature — Human Knight | Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4 |