Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ignite the Beacon

4W · Instant

Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Daring Buccaneer RCreature — Human Pirate As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2
Chimney Imp 4BCreature — Imp Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library. 1/2
Serra Avatar 4WWWCreature — Avatar Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */*
In Garruk's Wake 7BBSorcery Destroy all creatures you don't control and all planeswalkers you don't control.
Gilt-Leaf Palace Land As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Add {B} or {G}.
A-Harald, King of Skemfar 1BGLegendary Creature — Elf Warrior Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2
Harper Recruiter 2WCreature — Human Warrior Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. 3/1
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
Teferi's Puzzle Box 4Artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Decisions, Decisions 3USorcery Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
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