Card Codex

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17 May 2024: Card library updated.

Ignoble Soldier

2W · Creature — Human Soldier

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Stand WInstant Prevent the next 2 damage that would be dealt to target creature this turn.
Chant of Vitu-Ghazi 6WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Anoint WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
Wojek Apothecary 2WWCreature — Human Cleric Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. 1/1
Consulate Surveillance 3WEnchantment When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Well-Laid Plans 2UEnchantment Prevent all damage that would be dealt to a creature by another creature if they share a color.
Harvestguard Alseids 2WEnchantment Creature — Nymph Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. 2/3
Khârn the Betrayer 3RLegendary Creature — Astartes Berserker Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. 5/1
Undergrowth GInstant As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Subdue GInstant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
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