Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ignorant Bliss

1R · Instant

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

Similar cards

Color identity:
NameManaTypeText
Plague Dogs 4BCreature — Phyrexian Zombie Dog When Plague Dogs dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. 3/3
Indulgent Tormentor 3BBCreature — Demon Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. 5/3
Old One Eye 5GLegendary Creature — Tyranid Trample Other creatures you control have trample. When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. 6/6
Spell Contortion 2UInstant Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
Pitchstone Wall 2RCreature — Wall Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. 2/5
Novice Occultist 1BCreature — Human Wizard When Novice Occultist dies, you draw a card and you lose 1 life. 1/2
Sewerdreg 3BBCreature — Spirit Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3
Vastwood Zendikon 4GEnchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Conspiracy Theorist 1RCreature — Human Shaman Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. 2/2
Dark Impostor 2BCreature — Vampire Assassin {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2
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