Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ihsan's Shade

3BBB · Legendary Creature — Shade Knight

Protection from white 5/5

Similar cards

Color identity:
NameManaTypeText
Byrke, Long Ear of the Law 4GWLegendary Creature — Rabbit Soldier Vigilance When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. 4/4
Grudge Keeper 1BCreature — Zombie Wizard Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. 2/1
Kithkin Zephyrnaut 2WCreature — Kithkin Soldier Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. 2/2
Ghost Ship 2UUCreature — Spirit Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4
Will-o'-the-Wisp BCreature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 0/1
Hall of Triumph 3Legendary Artifact As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
Court Cleric WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1
Merrow Wavebreakers 4UCreature — Merfolk Soldier {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3
Gerrard's Irregulars 4RCreature — Human Soldier Trample, haste 4/2
Metamorphic Blast UInstant Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards.
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