M:tG card similarity search
1W · Creature — Human Soldier
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Faithbound Judge | 1WW | Creature — Spirit Soldier | Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4 |
| Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
| Marcus, Mutant Mayor | 3GU | Legendary Creature — Mutant Advisor | Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. 4/4 |
| Very Cryptic Command | 1UUU | Instant | Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand. |
| Fathom Mage | 2GU | Creature — Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1 |
| A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
| Veteran Ghoulcaller | 1B | Creature — Human Rogue | Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. 2/2 |
| Lashknife Barrier | 2W | Enchantment | When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. |
| Oreskos Sun Guide | 1W | Creature — Cat Monk | Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2 |
| Magus of the Vineyard | G | Creature — Human Wizard | At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1 |