M:tG card similarity search
1W · Creature — Human Soldier
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance 1/2
Name | Mana | Type | Text |
---|---|---|---|
Archon of the Wild Rose | 2WW | Creature — Archon | Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. 4/4 |
Raised by Giants | 5G | Legendary Enchantment — Background | Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. |
Valiant Veteran | 1W | Creature — Kor Soldier | Other Soldiers you control get +1/+1. {3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. 2/2 |
Opal Acrolith | 2W | Enchantment | Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. |
Kudo, King Among Bears | GW | Legendary Creature — Bear | Other creatures have base power and toughness 2/2 and are Bears in addition to their other types. 2/2 |
Kemba, Kha Enduring | 1W | Legendary Creature — Cat Cleric | Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token. 2/2 |
Inquisitorial Rosette | 2 | Artifact — Equipment | Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Pearlspear Courier | 2W | Creature — Human Soldier | You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. 2/1 |
Taoist Hermit | 2G | Creature — Human Mystic | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |
Hard Evidence | U | Sorcery | Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |