Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Illumination

WW · Instant

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

Similar cards

Color identity:
NameManaTypeText
Boon Reflection 4WEnchantment If you would gain life, you gain twice that much life instead.
Kindle the Carnage 1RRSorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
Syphon Soul 2BSorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Zur, Eternal Schemer WUBLegendary Creature — Human Wizard Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. 1/4
Juxtapose 3USorcery You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Subversion 3BBEnchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Thought-String Analyst UBCreature — Human Wizard At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2
Tecutlan, the Searing Rift Legendary Land — Cave (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Dominating Vampire 1RRCreature — Vampire When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3
Union of the Third Path 2WInstant Draw a card, then you gain life equal to the number of cards in your hand.
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