Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Illuminor Szeras

2B · Legendary Artifact Creature — Necron

Secrets of the Soul — {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value. 3/3

Similar cards

Color identity:
NameManaTypeText
The Grey Havens Legendary Land When The Grey Havens enters the battlefield, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.
Prototype Portal 4Artifact Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Sylvan Hierophant 1GCreature — Human Cleric When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2
Dual Strike RRInstant When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Darksteel Ingot 3Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
A-Skemfar Avenger 1BCreature — Elf Berserker Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life. 3/1
Minds Aglow USorcery Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Emergence Zone Land {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Voracious Vermin 2BCreature — Rat When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. 2/1
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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