Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Illusion of Choice

U · Instant

You choose how each player votes this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Shessra, Death's Whisper 2BGLegendary Creature — Human Elf Warlock Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/3
Panic Spellbomb 1Artifact {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
Runic Armasaur 1GGCreature — Dinosaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. 2/5
Lat-Nam Adept 3UCreature — Human Wizard Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. 3/3
Symmetry Matrix 4Artifact Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Dark Prophecy BBBEnchantment Whenever a creature you control dies, you draw a card and you lose 1 life.
Burning Cinder Fury of Crimson Chaos Fire 3REnchantment Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
Belbe, Corrupted Observer BGLegendary Creature — Phyrexian Zombie Elf At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) 2/2
Baleful Force 5BBBCreature — Elemental At the beginning of each upkeep, you draw a card and you lose 1 life. 7/7
Risky Move 3RRREnchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
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