Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Illusion of Choice

U · Instant

You choose how each player votes this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Marchesa's Infiltrator 2UCreature — Human Rogue Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. 1/1
Introduction to Annihilation 5Sorcery — Lesson Exile target nonland permanent. Its controller draws a card.
Single Combat 3WWSorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Monastery Siege 2UEnchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Peppersmoke BTribal Instant — Faerie Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Eternal of Harsh Truths 2UCreature — Zombie Cleric Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card. 1/3
Bone Harvest 2BInstant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
Ingenious Infiltrator 2UBCreature — Vedalken Ninja Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3
Opaline Sliver 1WUCreature — Sliver All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." 2/2
Jhessian Thief 2UCreature — Human Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. 1/3
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