M:tG card similarity search
4U · Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
Name | Mana | Type | Text |
---|---|---|---|
Phantasmal Dreadmaw | 2UU | Creature — Dinosaur Illusion | Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. 6/6 |
Screams from Within | 1BB | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. |
Diplomatic Immunity | 1U | Enchantment — Aura | Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud. |
Tethered Griffin | W | Creature — Griffin | Flying When you control no enchantments, sacrifice Tethered Griffin. 2/3 |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Lava Runner | 1RR | Creature — Lizard | Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. 2/2 |
Mardu Runemark | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent. |
Guard Duty | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. |
Sicken | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) |
Rootwater Shaman | 2U | Creature — Merfolk Shaman | You may cast Aura spells with enchant creature as though they had flash. 2/2 |