Card Codex

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17 May 2024: Card library updated.

Illusionist's Bracers

2 · Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}

Similar cards

Color identity:
NameManaTypeText
Drake Hatchling 2UCreature — Drake Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn. 1/3
Fire Drake 1RRCreature — Drake Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn. 1/2
Spitting Drake 3RCreature — Drake Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn. 2/2
North Star 4Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
Seasinger 1UUCreature — Merfolk When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1
Fleshwrither 2BBCreature — Horror Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.) 3/3
Musician 2UCreature — Human Wizard Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. 1/3
Mount Doom Legendary Land {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Wild Swing 3RSorcery Choose three target nonenchantment permanents. Destroy one of them at random.
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
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