Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Illusions of Grandeur

3U · Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.

Similar cards

Color identity:
NameManaTypeText
Felidar Sovereign 4WWCreature — Cat Beast Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6
Dromad Purebred 4WCreature — Camel Beast Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5
Soul Warden WCreature — Human Cleric Whenever another creature enters the battlefield, you gain 1 life. 1/1
Anodet Lurker 5Artifact Creature — Construct When Anodet Lurker dies, you gain 3 life. 3/3
Guardian Automaton 4Artifact Creature — Construct When Guardian Automaton dies, you gain 3 life. 3/3
Onulet 3Artifact Creature — Construct When Onulet dies, you gain 2 life. 2/2
Underbridge Warlock 3BBCreature — Ogre Warlock Deathtouch When Underbridge Warlock enters the battlefield, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life." At the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life. 5/4
Numai Outcast 3BCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1
Dune Diviner 2GCreature — Naga Cleric {1}, Tap an untapped Desert you control: You gain 1 life. 2/3
Dega Sanctuary 2WEnchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Page 53