Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Illusory Ambusher

4U · Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. 4/1

Similar cards

Color identity:
NameManaTypeText
Vampires' Vengeance 2RInstant Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Four Knocks 2WEnchantment Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.
Garbage Fire 2RInstant Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Thayan Evokers 2UCreature — Human Wizard Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. 1/1
The Cheese Stands Alone 4WWEnchantment When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
Mishra's Command XRSorcery Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
Memory Erosion 1UUEnchantment Whenever an opponent casts a spell, that player mills two cards.
Seascape Aerialist 4UCreature — Merfolk Wizard Ally Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
Meditate 2UInstant Draw four cards. You skip your next turn.
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Page 509