M:tG card similarity search
4U · Creature — Cat Illusion
Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. 4/1
Name | Mana | Type | Text |
---|---|---|---|
Master Apothecary | WWW | Creature — Human Cleric | Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2 |
Burn from Within | XR | Sorcery | Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. |
Plagiarize | 3U | Instant | Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. |
Geth's Grimoire | 4 | Artifact | Whenever an opponent discards a card, you may draw a card. |
Beast Whisperer | 2GG | Creature — Elf Druid | Whenever you cast a creature spell, draw a card. 2/3 |
Seshiro the Anointed | 4GG | Legendary Creature — Snake Monk | Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4 |
Intrepid Trufflesnout | 1G | Creature — Boar | Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 3/1 |
Rock Hydra | XRR | Creature — Hydra | Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. 0/0 |
Phyresis Roach | G | Creature — Phyrexian Insect | Toxic 1 Whenever Phyresis Roach deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1. 1/1 |
Robe of the Archmagi | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1} |