M:tG card similarity search
2U · Creature — Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying 4/4
Name | Mana | Type | Text |
---|---|---|---|
Fiery Conclusion | 1R | Instant | As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. |
Elfhame Druid | 1G | Creature — Elf Druid | {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2 |
Devastating Summons | R | Sorcery | As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens. |
Mystic Veil | 1U | Enchantment — Aura | You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Jace's Sanctum | 3U | Enchantment | Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Flaming Fist Duskguard | 1W | Creature — Dwarf Soldier | When Flaming Fist Duskguard enters the battlefield, you get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0." 3/1 |
Leapfrog | 2U | Creature — Frog | Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. 3/1 |
Vildin-Pack Alpha | Creature — Werewolf | Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. 4/3 | |
Captured by the Consulate | 3W | Enchantment — Aura | Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. |
Accident-Prone Apprentice | 1R | Creature — Otter Wizard | Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. 1/1 |