M:tG card similarity search
2U · Creature — Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying 4/4
Name | Mana | Type | Text |
---|---|---|---|
Perfected Form | Creature — Insect Horror | Flying 5/4 | |
Endemic Plague | 3B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. |
Sturdy Hatchling | 3G/U | Creature — Elemental | Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {G/U}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.) Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. 6/6 |
Lightning Cloud | 3R | Enchantment | Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. |
Primitive Justice | 1R | Sorcery | As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. |
Kalamax, the Stormsire | 1GUR | Legendary Creature — Elemental Dinosaur | Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. 4/4 |
Wingcrafter | U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1 |
Wolfkin Outcast | 5G | Creature — Human Werewolf | This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 5/4 |
Animating Faerie | 2U | Creature — Faerie | Flying 2/2 |
Faerie Guidemother | W | Creature — Faerie | Flying 1/1 |