M:tG card similarity search
1W · Sorcery — Arcane
Create three 0/0 white Spirit creature tokens with flying.
Name | Mana | Type | Text |
---|---|---|---|
Valorous Charge | 1WW | Sorcery | White creatures get +2/+0 until end of turn. |
Ikiral Outrider | 1W | Creature — Human Soldier | Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance 1/2 |
Patagia Viper | 3G | Creature — Snake | Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Traproot Kami | G | Creature — Spirit | Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield. 0/* |
Prickly Pair | 2R | Creature — Plant Mercenary | When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/2 |
Predatory Advantage | 3RG | Enchantment | At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token. |
Genju of the Cedars | G | Enchantment — Aura | Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. |
Pixie Dust | 1U | Instant — Adventure | Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Lord of the Nazgûl | 3UB | Legendary Creature — Wraith Noble | Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. 4/3 |
Vernal Sovereign | 4GW | Creature — Elemental Elk | Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." 4/4 |