M:tG card similarity search
1U · Creature — Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Triumph of Cruelty | 2B | Enchantment | At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. |
Harness Infinity | 1BBBGGG | Instant | Exchange your hand and graveyard. Exile Harness Infinity. |
Illusionist's Stratagem | 3U | Instant | Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card. |
Tishana, Voice of Thunder | 5GU | Legendary Creature — Merfolk Shaman | Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. */* |
Cerulean Sphinx | 4UU | Creature — Sphinx | Flying {U}: Cerulean Sphinx's owner shuffles it into their library. 5/5 |
Ephemerate | W | Instant | Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Roots of Wisdom | 1G | Sorcery | Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) |
Macabre Waltz | 1B | Sorcery | Return up to two target creature cards from your graveyard to your hand, then discard a card. |
Assemble the Team | BG | Sorcery | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. |
Eccentric Farmer | 2G | Creature — Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 2/3 |