M:tG card similarity search
1URW · Legendary Creature — Human Soldier
Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn. 4/4
Name | Mana | Type | Text |
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Bar Entry | 3W | Instant | Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.) |
Riku of Many Paths | GUR | Legendary Creature — Human Wizard | Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. 3/3 |
Arwen, Mortal Queen | 1GW | Legendary Creature — Elf Noble | Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. 2/2 |
Elite Javelineer | 2W | Creature — Human Soldier | Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 |
Vindictive Lich | 3B | Creature — Zombie Wizard | When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. 4/1 |
Frontier Siege | 3G | Enchantment | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |
Jeska's Will | 2R | Sorcery | Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn. |
Sun Droplet | 2 | Artifact | Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
Survivors' Bond | 1G | Sorcery | Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand. |
Thirsting Roots | G | Sorcery | Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |