Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Immerwolf

1RG · Creature — Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2

Similar cards

Color identity:
NameManaTypeText
Trusted Forcemage 2GCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Predator's Gambit BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Elven Lyre 2Artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Seal of Strength GEnchantment Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Agility 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Scoria Cat 3RRCreature — Cat Scoria Cat gets +3/+3 as long as you control no untapped lands. 3/3
Bog Rats BCreature — Rat Bog Rats can't be blocked by Walls. 1/1
Storm Sculptor 3UCreature — Merfolk Wizard Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. 3/2
Asari Captain 3RWCreature — Human Samurai Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 4/3
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