M:tG card similarity search
1R · Creature — Eldrazi Drone
Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) 2/1
Name | Mana | Type | Text |
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Wolf Pack | 6GG | Creature — Wolf | You may have Wolf Pack assign its combat damage as though it weren't blocked. 7/6 |
Jeskai Infiltrator | 2U | Creature — Human Monk | Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3 |
Seatower Imprisonment | 2WW | Enchantment — Aura | Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Tribute to the World Tree | GGG | Enchantment | Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it. |
Overwhelming Splendor | 6WW | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities. |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Amalia Benavides Aguirre | WB | Legendary Creature — Vampire Scout | Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Expel the Interlopers | 3WW | Sorcery | Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. |
Brutal Hordechief | 3B | Creature — Orc Warrior | Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. 3/3 |
Elvish Impersonators | 3G | Creature — Elves | As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. */* |