M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Celestine Reef | Plane — Luvion | Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. | |
| Trained Arynx | 1W | Creature — Cat Beast Mount | Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/1 |
| Asari Captain | 3RW | Creature — Human Samurai | Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 4/3 |
| A-Winota, Joiner of Forces | 2RW | Legendary Creature — Human Warrior | Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. 4/4 |
| Blistering Barrier | 2R | Creature — Wall | Defender (This creature can't attack.) 5/2 |
| Fortified Rampart | 1W | Creature — Wall | Defender 0/6 |
| Glacial Wall | 2U | Creature — Wall | Defender (This creature can't attack.) 0/7 |
| Steel Wall | 1 | Artifact Creature — Wall | Defender (This creature can't attack.) 0/4 |
| Wall of Earth | 1R | Creature — Wall | Defender (This creature can't attack.) 0/6 |
| Wall of Granite | 2R | Creature — Wall | Defender (This creature can't attack.) 0/7 |