Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Immovable Rod

W · Artifact

You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

Similar cards

Color identity:
NameManaTypeText
Steady Aim 1GInstant Untap target creature. It gets +1/+4 and gains reach until end of turn.
Ember Beast 2RCreature — Beast Ember Beast can't attack or block alone. 3/4
Deceiver Exarch 2UCreature — Phyrexian Cleric Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4
Ydwen Efreet RRRCreature — Efreet Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. 3/6
Regna's Sanction 3WSorcery For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
Jackal Familiar RCreature — Jackal Jackal Familiar can't attack or block alone. 2/2
Keeper of the Nine Gales 2UCreature — Bird Wizard Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2
Helldozer 3BBBCreature — Zombie Giant {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. 6/5
Sonic Screwdriver 3Artifact {T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn.
Geist Trappers 4GCreature — Human Warrior Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5
Page 78