Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Imoen, Mystic Trickster

2U · Legendary Creature — Human Rogue Wizard

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3

Similar cards

Color identity:
NameManaTypeText
Regal Force 4GGGCreature — Elemental When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5
Wake to Slaughter 3BRSorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Bloodcurdler 1BCreature — Horror Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1
Varchild's Crusader 3RCreature — Human Knight {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2
Gandalf, Westward Voyager 3GULegendary Creature — Avatar Wizard Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) 5/5
Seafloor Oracle 2UUCreature — Merfolk Wizard Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3
Vizier of Deferment 2WCreature — Human Cleric Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. 2/2
Tomebound Lich 1UBCreature — Zombie Wizard Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. 1/3
Soldevi Sentry 1Artifact Creature — Soldier {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. 1/1
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