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17 May 2024: Card library updated.

Impending Disaster

1R · Enchantment

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.

Similar cards

Color identity:
NameManaTypeText
Dystopia 1BBEnchantment Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Goblin Digging Team RCreature — Goblin {T}, Sacrifice Goblin Digging Team: Destroy target Wall. 1/1
Brink of Madness 2BBEnchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
Tectonic Instability 2REnchantment Whenever a land enters the battlefield, tap all lands its controller controls.
Veiled Apparition 1UEnchantment When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
Inevitable End 2BEnchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
Energy Flux 2UEnchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Breeding Pit 3BEnchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Sea's Claim UEnchantment — Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.
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