M:tG card similarity search
1RW · Creature — Human Samurai
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook. 2/3
Name | Mana | Type | Text |
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Varchild's War-Riders | 1R | Creature — Human Warrior | Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 |
Skophos Maze-Warden | 3R | Creature — Minotaur Warrior | {1}: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) 3/4 |
Karvanista, Loyal Lupari | 4G | Legendary Creature — Alien Dog Soldier | Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control. 5/5 |
The Most Dangerous Gamer | 2BG | Legendary Creature — Human Gamer Guest | Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent. 2/2 |
Ministrant of Obligation | 2W | Creature — Human Cleric | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1 |
Planar Ally | 3WW | Creature — Angel | Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3 |
Lorehold Pledgemage | 1R/WR/W | Creature — Kor Shaman | First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. 2/2 |
Steel-Plume Marshal | 3WW | Creature — Bird Soldier | Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3 |
Assassin's Blade | 1B | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. |
Skyline Scout | 1W | Creature — Human Scout | Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1 |