M:tG card similarity search
4W · Creature — Dinosaur
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. 3/5
Name | Mana | Type | Text |
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Psionic Blast | 2U | Instant | Psionic Blast deals 4 damage to any target and 2 damage to you. |
Goblin Lackey | R | Creature — Goblin | Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1 |
Sauron, the Dark Lord | 3UBR | Legendary Creature — Avatar Horror | Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. 7/6 |
Exile | 2W | Instant | Exile target nonwhite attacking creature. You gain life equal to its toughness. |
Balduvian Hydra | XRR | Creature — Hydra | Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep. 0/1 |
Skanos, Black Dragon Vassal | 4BG | Legendary Creature — Dragon Ranger | Menace Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power. 5/5 |
Havoc Festival | 4BR | Enchantment | Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up. |
Volatile Arsonist | 3RR | Creature — Human Werewolf | Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Oteclan Levitator | Artifact Creature — Golem | Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. 1/4 | |
Fugitive Druid | 3G | Creature — Human Druid | Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2 |