M:tG card similarity search
4W · Creature — Dinosaur
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. 3/5
Name | Mana | Type | Text |
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Fallowsage | 3U | Creature — Merfolk Wizard | Whenever Fallowsage becomes tapped, you may draw a card. 2/2 |
Gishath, Sun's Avatar | 5RGW | Legendary Creature — Dinosaur Avatar | Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6 |
Flamekin Spitfire | 1R | Creature — Elemental Shaman | {3}{R}: Flamekin Spitfire deals 1 damage to any target. 1/1 |
Avacyn, the Purifier | Legendary Creature — Angel | Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5 | |
The Wise Mothman | 1BGU | Legendary Creature — Insect Mutant | Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
Sensei Golden-Tail | 1W | Legendary Creature — Fox Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery. 2/1 |
Goreclaw, Terror of Qal Sisma | 3G | Legendary Creature — Bear | Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. 4/3 |
Thunderstaff | 3 | Artifact | As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |
Blossoming Wreath | G | Instant | You gain life equal to the number of creature cards in your graveyard. |
Invigorating Falls | 2GG | Sorcery | You gain life equal to the number of creature cards in all graveyards. |