M:tG card similarity search
1B · Sorcery
Target opponent chooses a creature they control. Destroy that creature.
Name | Mana | Type | Text |
---|---|---|---|
Inspiring Roar | 3W | Sorcery | Put a +1/+1 counter on each creature you control. |
Titania's Boon | 3G | Sorcery | Put a +1/+1 counter on each creature you control. |
Veteran Charger | 2G | Creature — Centaur Soldier | When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2 |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
Sleep | 2UU | Sorcery | Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. |
Fluttershy | 1GW | Legendary Creature — Pegasus | Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) 0/4 |
Kobold Warcaller | R | Creature — Kobold | {T}: Choose a creature card in your hand. It perpetually gains haste. 1/1 |
Inspiration | 3U | Instant | Target player draws two cards. |
Cramped Bunker | 4RG | Enchantment | At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it. |
Rhythm of the Wild | 1RG | Enchantment | Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |