M:tG card similarity search
1B · Sorcery
Target opponent chooses a creature they control. Destroy that creature.
Name | Mana | Type | Text |
---|---|---|---|
Smoke Teller | 1G | Creature — Human Shaman | {1}{U}: Look at target face-down creature. 2/2 |
Paragon of Eternal Wilds | 3G | Creature — Human Druid | Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2 |
Change of Plans | X1U | Instant | Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
Blighted Fen | Land | {T}: Add {C}. {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. | |
Aim for the Head | 2B | Sorcery | Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand. |
Mephitic Ooze | 4B | Creature — Ooze | Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. 0/5 |
Necromantic Selection | 4BBB | Sorcery | Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. |
Hypnotic Cloud | 1B | Sorcery | Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead. |
Gruul War Chant | 2RG | Enchantment | Attacking creatures you control get +1/+0 and have menace. |
Éowyn, Fearless Knight | 2RW | Legendary Creature — Human Knight | Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4 |