Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Imperial Edict

1B · Sorcery

Target opponent chooses a creature they control. Destroy that creature.

Similar cards

Color identity:
NameManaTypeText
Filth 3BCreature — Incarnation Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2
Smash to Dust 1RSorcery Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
Mirror Box 3Artifact The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
Daru Sanctifier 3WCreature — Human Cleric Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. 1/4
Monk Realist 1WCreature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. 1/1
Cankerbloom 1GCreature — Phyrexian Fungus {1}, Sacrifice Cankerbloom: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/2
Vivisection Evangelist 3WBCreature — Phyrexian Cleric Vigilance Corrupted — When Vivisection Evangelist enters the battlefield, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls. 4/4
Tower of Murmurs 4Artifact {8}, {T}: Target player mills eight cards.
Savage Punch 1GSorcery Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
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