Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Imperial Seal

B · Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Similar cards

Color identity:
NameManaTypeText
Tidy Conclusion 3BBInstant Destroy target creature. You gain 1 life for each artifact you control.
Rulik Mons, Warren Chief 1RGGLegendary Creature — Goblin Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. 3/3
Browse 2UUEnchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Curse of the Forsaken 2WEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Titania, Voice of Gaea 1GGLegendary Creature — Elemental Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. 3/4
Baneclaw Marauder Creature — Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
Orcish Spy RCreature — Orc Rogue {T}: Look at the top three cards of target player's library. 1/1
Dark Bargain 3BInstant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Elite Guardmage 2WUCreature — Human Wizard Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3
Fiery Gambit 2RSorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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