M:tG card similarity search
2GG · Creature — Dinosaur
Spend only mana produced by basic lands to cast this spell. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Lure of Prey | 2GG | Instant | Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. |
Thaumatic Compass | 2 | Artifact | {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. |
Terraformer | 2U | Creature — Human Wizard | {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2 |
Knowledge Pool | 6 | Artifact | Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost. |
Awakened Skyclave | Creature — Elemental | Vigilance, haste As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. {T}: Add one mana of any color. 4/4 | |
Conqueror's Flail | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2} |
Elderwood Scion | 3GW | Creature — Elemental | Trample, lifelink Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast. 4/4 |
Final-Word Phantom | 2U | Creature — Spirit Detective | Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4 |
Uba Mask | 4 | Artifact | If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn. |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |