M:tG card similarity search
WB · Creature — Human Cleric
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Sanctum Custodian | 2W | Creature — Human Cleric | {T}: Prevent the next 2 damage that would be dealt to any target this turn. 1/2 |
| Zuran Enchanter | 1U | Creature — Human Wizard | {2}{B}, {T}: Target player discards a card. Activate only during your turn. 1/1 |
| Warden | 3WU | Sorcery | Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
| Hyrax Tower Scout | 2G | Creature — Human Scout | When Hyrax Tower Scout enters the battlefield, untap target creature. 3/3 |
| Master of the Veil | 2UU | Creature — Human Wizard | Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with a morph ability face down. 2/3 |
| A-Krydle of Baldur's Gate | UB | Legendary Creature — Human Elf Rogue | Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, target creature can't be blocked this turn. 1/3 |
| Sylvia Brightspear | 2W | Legendary Creature — Human Knight | Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike. 2/2 |
| Monitor Monitor | 2UU | Creature — Human Employee | When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5 |
| Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
| Cutthroat il-Dal | 3B | Creature — Human Rogue | Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) 4/1 |