M:tG card similarity search
WB · Creature — Human Cleric
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Agonizing Syphon | 3B | Sorcery | Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
| Dark Nourishment | 4B | Instant | Dark Nourishment deals 3 damage to any target. You gain 3 life. |
| Essence Drain | 4B | Sorcery | Essence Drain deals 3 damage to any target and you gain 3 life. |
| Intervention | 2RW | Instant | Intervention deals 3 damage to any target and you gain 3 life. |
| Lightning Helix | RW | Instant | Lightning Helix deals 3 damage to any target and you gain 3 life. |
| Vampiric Feast | 5BB | Sorcery | Vampiric Feast deals 4 damage to any target and you gain 4 life. |
| Warleader's Helix | 2RW | Instant | Warleader's Helix deals 4 damage to any target and you gain 4 life. |
| Zur the Enchanter | 1WUB | Legendary Creature — Human Wizard | Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4 |
| Battlefield Butcher | 2B | Creature — Human Soldier | {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. 1/4 |
| Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |