Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Implode

4R · Sorcery

Destroy target land. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Thirst for Discovery 2UInstant Draw three cards. Then discard two cards unless you discard a basic land card.
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Dream Thief 2UCreature — Faerie Rogue Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1
Bind 1GInstant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
Squelch 1UInstant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
Cosmic Horror 3BBBCreature — Horror First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7
Illuminated Folio 5Artifact {1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Obuun, Mul Daya Ancestor 1RGWLegendary Creature — Elf Spirit At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3
Siege of Towers 1RSorcery Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
Crux of Fate 3BBSorcery Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
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