M:tG card similarity search
5W · Creature — Dinosaur
Vigilance Cycling {1} ({1}, Discard this card: Draw a card.) 3/6
Name | Mana | Type | Text |
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Experiment Twelve | 3G | Creature — Elf Lizard Warrior | Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4 |
Gallowbraid | 3BB | Legendary Creature — Phyrexian Horror | Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |
Zodiac Rabbit | G | Creature — Rabbit | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Thran Golem | 5 | Artifact Creature — Golem | As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. 3/3 |
Awakened Skyclave | Creature — Elemental | Vigilance, haste As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. {T}: Add one mana of any color. 4/4 | |
Teyo, the Shieldmage | 2W | Legendary Planeswalker — Teyo | You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender. Loyalty 5 |
Basri Ket | 1WW | Legendary Planeswalker — Basri | [+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. [−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. [−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control." Loyalty 3 |
Beregond of the Guard | 3W | Legendary Creature — Human Soldier | Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Engineered Might | 3GW | Sorcery | Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn. |
Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |