M:tG card similarity search
5W · Creature — Dinosaur
Vigilance Cycling {1} ({1}, Discard this card: Draw a card.) 3/6
Name | Mana | Type | Text |
---|---|---|---|
Haldir, Lórien Lieutenant | XG | Legendary Creature — Elf Soldier | Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. 0/0 |
Pardic Wanderer | 6 | Artifact Creature — Golem | Trample 5/5 |
Keensight Mentor | 2W | Creature — Human Cleric | When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. 1/4 |
Cathar's Call | 2W | Enchantment — Aura | Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
Mirri, Cat Warrior | 1GG | Legendary Creature — Cat Warrior | First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3 |
Legion's Landing | W | Legendary Enchantment | When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. |
Steel Seraph | 6 | Artifact Creature — Angel | Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4 |
Rootwater Commando | 2U | Creature — Merfolk | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
Arrogant Wurm | 3GG | Creature — Wurm | Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4 |
Reckless Wurm | 3RR | Creature — Wurm | Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4 |