Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Imprisoned in the Moon

2U · Enchantment — Aura

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Similar cards

Color identity:
NameManaTypeText
Tainted Isle Land {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
Tainted Peak Land {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
Tainted Wood Land {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
Satyr's Cunning RSorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Lorehold Apprentice RWCreature — Human Cleric Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." 2/2
Mystic Compass 2Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Glittering Frost 2GSnow Enchantment — Aura Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Minamo, School at Water's Edge Legendary Land {T}: Add {U}. {U}, {T}: Untap target legendary permanent.
Dual Casting 1REnchantment — Aura Enchant creature Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Tromp the Domains 5GSorcery Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Page 65