Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Improbable Alliance

UR · Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Call the Skybreaker 5U/RU/RSorcery Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Psychic Symbiont 4UBCreature — Nightmare Horror Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3
Call of the Nightwing 2UBSorcery Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
A-Mishra, Excavation Prodigy 1RLegendary Creature — Human Artificer {1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. 2/1
Immersturm Raider 1RCreature — Demon Berserker When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. 2/1
Deduce 1UInstant Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Rammas Echor, Ancient Shield 3WLegendary Artifact Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Think Twice 1UInstant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Teferi's Imp 2UCreature — Imp Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1
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