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17 May 2024: Card library updated.

Impulsive Maneuvers

2RR · Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
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Maze of Ith Land {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Warrior en-Kor WWCreature — Kor Warrior Knight {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 2/2
Lexivore 3WCreature — Beast Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.) 2/3
Ordruun Commando 3RCreature — Minotaur Soldier {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. 4/1
Scion of Darkness 5BBBCreature — Avatar Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.) 6/6
Urgoros, the Empty One 4BBLegendary Creature — Specter Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. 4/3
Formation 1WInstant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
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