Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Impulsive Maneuvers

2RR · Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Hold at Bay 1WInstant Prevent the next 7 damage that would be dealt to any target this turn.
Mending Hands WInstant Prevent the next 4 damage that would be dealt to any target this turn.
Pearl Shard 3Artifact {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Shieldmate's Blessing WInstant Prevent the next 3 damage that would be dealt to any target this turn.
The Protector Hero {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Sunfire Balm 2WInstant Prevent the next 4 damage that would be dealt to any target this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
Reinforced Bulwark 3Artifact Creature — Wall Defender {T}: Prevent the next 1 damage that would be dealt to you this turn. 0/4
Cybership 6Artifact — Vehicle Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8
Moria Marauder RRCreature — Goblin Warrior Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. 1/1
Wrathful Raptors 4RCreature — Dinosaur Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. 5/5
Page 120