Card Codex

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17 May 2024: Card library updated.

Impulsive Maneuvers

2RR · Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
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Oona's Blackguard 1BCreature — Faerie Rogue Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1
Comet Storm XRRInstant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
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Water Weird 3UCreature — Elemental Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4
Molten Birth 1RRSorcery Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Mirko Vosk, Mind Drinker 3UBLegendary Creature — Vampire Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard. 2/4
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