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17 May 2024: Card library updated.

Impulsive Maneuvers

2RR · Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Sandskin 2WEnchantment — Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Wet Willie of the Damned 2BBSorcery Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Anointed Procession 3WEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Parallel Lives 3GEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Scarecrow 5Artifact Creature — Scarecrow {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2
Dark Temper 2RInstant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Mystic Decree 2UUWorld Enchantment All creatures lose flying and islandwalk.
Monstrous Carabid 3BRCreature — Insect Monstrous Carabid attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.) 4/4
Caverns of Despair 2RRWorld Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat.
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
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