M:tG card similarity search
2RR · Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Name | Mana | Type | Text |
---|---|---|---|
Fire Giant's Fury | 1R | Sorcery | Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. |
Lowland Basilisk | 2G | Creature — Basilisk | Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3 |
Planar Chaos | 2R | Enchantment | At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell. |
Piper Wright, Publick Reporter | 1U | Legendary Creature — Human Detective | Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. 1/2 |
Emberwilde Caliph | 2UR | Creature — Djinn | Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 |
Viashino Sandswimmer | 2RR | Creature — Viashino | {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. 3/2 |
Vorpal Sword | B | Artifact — Equipment | Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B} |
Rogue's Gloves | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Nefarious Lich | BBBB | Enchantment | If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. |
Tamanoa | RGW | Creature — Spirit | Whenever a noncreature source you control deals damage, you gain that much life. 2/4 |