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17 May 2024: Card library updated.

Impulsive Maneuvers

2RR · Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Nova Pentacle 4Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Jade Monolith 4Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Eye for an Eye WWInstant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Dual Doomsuits Artifact — Contraption Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
Pay No Heed WInstant Prevent all damage a source of your choice would deal this turn.
Deflecting Palm RWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Sanctum Guardian 1WWCreature — Human Cleric Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4
Honorable Passage 1WInstant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Radiant Kavu RGWCreature — Kavu {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
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