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17 May 2024: Card library updated.

Impulsive Maneuvers

2RR · Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Raiders' Spoils 3BEnchantment Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
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Deepfathom Skulker 5UCreature — Eldrazi Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) 4/4
Caustic Wasps 2GCreature — Insect Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. 1/1
Frostwalk Bastion Snow Land {T}: Add {C}. {1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Screeching Silcaw 1UCreature — Bird Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards. 1/2
Thieving Otter 2UCreature — Otter Whenever Thieving Otter deals damage to an opponent, draw a card. 2/2
Spikefield Hazard RInstant Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
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