M:tG card similarity search
· Sorcery
Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Accumulated Knowledge | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. |
Frantic Inventory | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. |
Take Inventory | 1U | Sorcery | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
Massive Raid | 1RR | Instant | Massive Raid deals damage to any target equal to the number of creatures you control. |
Price of Knowledge | 6B | Enchantment | Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. |
Cold Snap | 2W | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control. |
Treacherous Terrain | 6RG | Sorcery | Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Flame Burst | 1R | Instant | Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards. |
Kindle | 1R | Instant | Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards. |
S.N.O.T. | G | Creature — Ooze | You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*² |